Sale!
T.I.M.E Stories
T.I.M.E Stories is a narrative game, a game of “decksploration”. Each player is free to give their character as deep a “role” as they want, in order to live through a story, as much in the game as around the table. But it’s also a board game with rules which allow for reflection and optimization.
90m
2 - 4 Players
Ages 12+
4theta
[thing=180585]The Marcy Case[/thing] [thing=189035]A Prophecy of Dragons[/thing] [thing=189686]Under the Mask[/thing]
Againsto
The only approach to properly comment on Time Stories would be the dramaturgical. Oh, and 20 Points in the Asylum!
AJebson
This game is a slog, and while it's innovative and inventive in many respects, the use of 'roll and move' as a mechanism and the many skill check dice rolls put an unpleasant amount of output randomness into this experience. You can win or lose on a die roll that you had no control over, and the consequence of a loss is having to do the hour long (maybe more?) scenario AGAIN. Interesting on the first run, much much less so on the second and subsequent. Plus it's super expensive. Would recommend Sherlock Holmes Consulting Detective much above this!