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Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion. Four seasoned T.I.M.E agents have been sent on a mission in the Caribbean in the 17th century, but contact has been cut off and their location remains a mystery. The receptacles in question are four well-known buccaneer brothers, and your help is needed to track them down. Rally your motley crew and ready yourselves for anything is possible in the waters that await you.
enzo622
We started playing this game series in 2015. There was a point in this game where we had to decide what course of action to take, and we argued for 25 minutes on which way to go due to the context the game had created. It was wonderful and very impressive that a game can create this type of experience.
CoyoteStarrk88
I feel like this concept's charm fades away with time. This wasn't bad at all just didn't give the "I cannot wait for the next scenario" feeling that previously was there. I cannot point on a single thing on why would this story stands out of the others. We've seen better art, more charming atmosphere, and better puzzles. The big new thing here -the naval combat- is quite boring. Drawing "At Sea" cards were exiting at 1st but got uninteresting.
Catanians
Another great adventure to the TIME Stories series. Sailing from island to island adds another layer (and stress, lol) to the adventure. So far my 2nd favorite (of 5). Checkpoints are well thought out. 7/10 because of replayability, but is extremely fun.