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With its 142 new cards, Under the Mask immerses you in an age of wonder and intrigue, and for the first time as you explore this historical world, you’ll be able to take advantage of the instantaneous transfers permitted by your team’s Instantaneous Transfer Device!
Arantor
As much as I loved the theme and the setting - and the artwork is as ever gorgeous - this one relies on a combination of mechanics that don't feel fun. Specifically, the mechanic where you meet people and can choose to have them replace a member of the party, combined with the all-too-frequent 'now roll dice to see if you beat this', against a clock that never feels enough. The aim is clear - to encourage more careful planning to avoid having another round of time loop, but here it just feels like you are at the mercy of far too much luck, and far too many choices whose outcome is utterly unknowable ahead of time, where it really doesn't flow.
BigMoneyNichols
What promises to be an exciting trek through ancient Egypt quickly devolves into an overwrought fetch quest, the only reward for all your running around being permanent locations so that you have SLIGHTLY less running around to do. Intentionally gives you too little time to create supposed "challenge". The most exciting, unique moments don't show up until the finale. A surefire let down.
brainpuddle
We loved the original T.I.M.E. Stories and couldn't wait for expansions. They are still fun but we kind of wish it would change itself just a bit more (the background arching story between versions is lost on us as we don't play them sequentially or often enough to remember all the little clues/details). This release started okay, and has some fun new ideas and encounters, but we had to play it one too many times to conquer it...it lost it's fun and just needed to be completed.