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With its 142 new cards, Under the Mask immerses you in an age of wonder and intrigue, and for the first time as you explore this historical world, you’ll be able to take advantage of the instantaneous transfers permitted by your team’s Instantaneous Transfer Device!
bigmac33070
This scenario was much less combat oriented. I only had 4 combats the whole scenario. There is also a big puzzle to solve near the end that leads to insta-death if you are wrong. The art in this one was the best of any others so far, at least to me. The T.I.M.E. Stories system has really captured me and I am thrilled to see where it is going next. Ranking of modules so far (to me at least): 1. Asylum (Base Game) 2. A Prophecy of Dragona 3. The Marcy Case 4. Under the Mask
Arantor
As much as I loved the theme and the setting - and the artwork is as ever gorgeous - this one relies on a combination of mechanics that don't feel fun. Specifically, the mechanic where you meet people and can choose to have them replace a member of the party, combined with the all-too-frequent 'now roll dice to see if you beat this', against a clock that never feels enough. The aim is clear - to encourage more careful planning to avoid having another round of time loop, but here it just feels like you are at the mercy of far too much luck, and far too many choices whose outcome is utterly unknowable ahead of time, where it really doesn't flow.
Bamabookwyrm
Probably my 2nd favorite chapter in the series. We had a LOT of fun with the mechanisms introduced in this one. This is another chapter i wouldn't mind re-playing.