You may also like…
Sale!
With its 142 new cards, Under the Mask immerses you in an age of wonder and intrigue, and for the first time as you explore this historical world, you’ll be able to take advantage of the instantaneous transfers permitted by your team’s Instantaneous Transfer Device!
Arantor
As much as I loved the theme and the setting - and the artwork is as ever gorgeous - this one relies on a combination of mechanics that don't feel fun. Specifically, the mechanic where you meet people and can choose to have them replace a member of the party, combined with the all-too-frequent 'now roll dice to see if you beat this', against a clock that never feels enough. The aim is clear - to encourage more careful planning to avoid having another round of time loop, but here it just feels like you are at the mercy of far too much luck, and far too many choices whose outcome is utterly unknowable ahead of time, where it really doesn't flow.
bigp75
I actually liked this story. The story is told through jumping into other characters, replacing your receptacle. Pretty much needs to be played on multiple runs. Every run (of our three) were fun. The second and third were possibly the best. We floundered a little on the first run.
Bamabookwyrm
Probably my 2nd favorite chapter in the series. We had a LOT of fun with the mechanisms introduced in this one. This is another chapter i wouldn't mind re-playing.