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There is a hidden history behind the famed (and failed) 1914 expedition to the South Pole. Now, with the fourth instalment of the T.I.M.E Stories range, discover how it could have turned out and what the T.I.M.E agents need to do in order to prevent things from getting bad to… unspeakable.
• The Cthulhu Mythos finally enters the T.I.M.E Stories universe.
• Shorter scenario with a high pressure level.
• Surprising twist, guaranteed to make players wonder what is happening here!
Akado
Really, really, really enjoyed this one. Every location set the theme incredibly well, and contributed greatly towards immersion in the story. Even things that were minor felt impactful, and all of the decisions were weighed as if they were the most important decision in the game. Did two loops with a 4p group that fell apart, and played again with a friend. 4p experience was much more immersive and fun, while 2p game was lesser but still a great experience. I liked Marcy Case more, and Prophecy of Dragons slightly more-ish (mechanics worse, tempo better). This scenario had fewer options than other scenarios, despite doing a great job setting the theme, so it's rated lower as the experience felt samey after a first loop.
Aghast
A very disappointing expansion to a game my whole family adores. It felt rushed and unimaginative. Had none of the atmosphere of previous expansions (we've played them all to date). Very little combat, very little puzzling. Just a lot of snow.
AmandaDesignsGames
The two twists this scenario brings to the game (the first run, and the secret cards) are INSANELY cool. In retrospect, the rest of the scenario is not as deep, but those twists make it worth it.