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There is a hidden history behind the famed (and failed) 1914 expedition to the South Pole. Now, with the fourth instalment of the T.I.M.E Stories range, discover how it could have turned out and what the T.I.M.E agents need to do in order to prevent things from getting bad to… unspeakable.
• The Cthulhu Mythos finally enters the T.I.M.E Stories universe.
• Shorter scenario with a high pressure level.
• Surprising twist, guaranteed to make players wonder what is happening here!
acolyte
Started off super compelling with a cool new hook, but didn't quite deliver on the promise. Still fun though!
BigMoneyNichols
After the lame duck "Under the Mask", "Expedition: Endurance" felt like a true return to form. There is an exciting twist right out of the gate, and what follows is a truly thematic, action packed ride through creepy circumstances and paranormal forces. My only complaint is that it was very short. Our group, who usually tries to see everything, explore, and have fun instead of being efficient and maximizing points, managed to finish this in one evening of play (three runs all in). As I said, it was very exciting, thematic, and enjoyable, but we were all slightly sad that we didn't get to spend more time in the world. As a consolation though, this also seems to be the first very re-playable scenario. Given that and the thrills we felt playing, I really think the brevity is made up for.
brunomaciel1985
Weak. The storyline is flat, the potencial was huge, but its was way too forced INTO lovecraftian stuff. The way they explored the mystery around The Endurance is forgettable. This One did not grabbed us. We weren't engaged. Too much fantasy. The insanity mechanism is cool, but underused. Too much Dice rolling. Maybe the worst One