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There is a hidden history behind the famed (and failed) 1914 expedition to the South Pole. Now, with the fourth instalment of the T.I.M.E Stories range, discover how it could have turned out and what the T.I.M.E agents need to do in order to prevent things from getting bad to… unspeakable.
• The Cthulhu Mythos finally enters the T.I.M.E Stories universe.
• Shorter scenario with a high pressure level.
• Surprising twist, guaranteed to make players wonder what is happening here!
brunomaciel1985
Weak. The storyline is flat, the potencial was huge, but its was way too forced INTO lovecraftian stuff. The way they explored the mystery around The Endurance is forgettable. This One did not grabbed us. We weren't engaged. Too much fantasy. The insanity mechanism is cool, but underused. Too much Dice rolling. Maybe the worst One
CarlosSpicyweener
-sold- I had high hopes with that one: -I'm a fan of stories that have a snow/ice-setting -I like the given time period -I love to where it was supposed to head - storywise -It was the first scenario that was developed after the initial ones i.e. they had the chance to learn from the given feedback It starts with a bang. Really cool intro but after that it looses that drive. The story felt too short, it lacked puzzles and although it offers 2 new mechanics it feels like it didn't take all its chances. Still, with all the negatives, it is my number two favourite setting behind Asylum. And it is still T.I.M.E Stories so it can't be thaaaat bad.
alphasyndrome
Had a great time with this one, managed to, by sheer luck, arrive at the end with a lot of the items/people needed to expedite the defeat of the villain.