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There is a hidden history behind the famed (and failed) 1914 expedition to the South Pole. Now, with the fourth instalment of the T.I.M.E Stories range, discover how it could have turned out and what the T.I.M.E agents need to do in order to prevent things from getting bad to… unspeakable.
• The Cthulhu Mythos finally enters the T.I.M.E Stories universe.
• Shorter scenario with a high pressure level.
• Surprising twist, guaranteed to make players wonder what is happening here!
badrito
●●●●○ Story ●●○○○ Mechanics ●●●○○ Overall PRO -The story was fun, the mechanics were thematically linked to it. -Characters are great. -There is a really cool hook to the story. CON -Very few puzzle elements. -Don't want to spoil anything but it gets very unclimatic after a certain point. -Some mechanics are rarely - if at all - used. -Had the feeling that they had some very cool ideas but had no time/intention to balance it and make it truly enjoyable.
bigmac33070
T.I.M.E. Stories continues to delight me. This expansion added several things new to the game. There is an actual "time traveling" twist in here which is really fun and a nice surprise. I won't go into any more details. I also went through this expansion differently than the others. I played 4 player solo and it took me 4 runs to complete. I decided to take extensive notes at each location. This was to make up for the fact that I had no-one else to bounce ideas off of. By the 4th run, I knew exactly where to go and where to skip and exactly what order to do it in. I will probably do this with the next expansion as well. So, how does Expedition Endurance rank among all of the other T.I.M.E. Stories packs? Here is my current ranking: 1. Asylum (Base Game) 2. Expedition Endurance 3. A Prophecy of Dragons 4. The Marcy Case 5. Under the Mask I would run a new player through E.E. if they are really into storytelling and theme as this is probably the most thematic of the sets. Highly recommended!
Akado
Really, really, really enjoyed this one. Every location set the theme incredibly well, and contributed greatly towards immersion in the story. Even things that were minor felt impactful, and all of the decisions were weighed as if they were the most important decision in the game. Did two loops with a 4p group that fell apart, and played again with a friend. 4p experience was much more immersive and fun, while 2p game was lesser but still a great experience. I liked Marcy Case more, and Prophecy of Dragons slightly more-ish (mechanics worse, tempo better). This scenario had fewer options than other scenarios, despite doing a great job setting the theme, so it's rated lower as the experience felt samey after a first loop.