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There is a hidden history behind the famed (and failed) 1914 expedition to the South Pole. Now, with the fourth instalment of the T.I.M.E Stories range, discover how it could have turned out and what the T.I.M.E agents need to do in order to prevent things from getting bad to… unspeakable.
• The Cthulhu Mythos finally enters the T.I.M.E Stories universe.
• Shorter scenario with a high pressure level.
• Surprising twist, guaranteed to make players wonder what is happening here!
Arkeas
As usual for the game, the artwork is fantastic. I loved the setting of this one and a lot of the ideas it brought to the table. Unfortunately most of those ideas were never really put to use, even though it liberally borrowed from Lovecraft. Only encountered one single puzzle which was pretty unsatisfying. The game seems to be developing a complete aversion to puzzles now. Module was too short and easy.
benjaminluk
Most unique mechanics and provides the best "time traveller" feel imo, however I prefer the Asylum more.
Brazol
This one reminded me of the Asylum scenario in the way that I was really invested in the beginning but disappointed by the ending. If someone likes Cthulhu theme the game creates a nice feeling of it. The plot is a little too simple and linear compared to previous ones. I liked the time twist at the beginning and madness cards. All in all, not my favorite scenario.