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There is a hidden history behind the famed (and failed) 1914 expedition to the South Pole. Now, with the fourth instalment of the T.I.M.E Stories range, discover how it could have turned out and what the T.I.M.E agents need to do in order to prevent things from getting bad to… unspeakable.
• The Cthulhu Mythos finally enters the T.I.M.E Stories universe.
• Shorter scenario with a high pressure level.
• Surprising twist, guaranteed to make players wonder what is happening here!
badrito
●●●●○ Story ●●○○○ Mechanics ●●●○○ Overall PRO -The story was fun, the mechanics were thematically linked to it. -Characters are great. -There is a really cool hook to the story. CON -Very few puzzle elements. -Don't want to spoil anything but it gets very unclimatic after a certain point. -Some mechanics are rarely - if at all - used. -Had the feeling that they had some very cool ideas but had no time/intention to balance it and make it truly enjoyable.
brunomaciel1985
Weak. The storyline is flat, the potencial was huge, but its was way too forced INTO lovecraftian stuff. The way they explored the mystery around The Endurance is forgettable. This One did not grabbed us. We weren't engaged. Too much fantasy. The insanity mechanism is cool, but underused. Too much Dice rolling. Maybe the worst One
Chabousse
Better scenario than Asylum for me. [SPOIL] I enjoyed mostly the fact that the first run is different from the others, which makes this scenario less repetitive. Good fun.