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There is a hidden history behind the famed (and failed) 1914 expedition to the South Pole. Now, with the fourth instalment of the T.I.M.E Stories range, discover how it could have turned out and what the T.I.M.E agents need to do in order to prevent things from getting bad to… unspeakable.
• The Cthulhu Mythos finally enters the T.I.M.E Stories universe.
• Shorter scenario with a high pressure level.
• Surprising twist, guaranteed to make players wonder what is happening here!
Aghast
A very disappointing expansion to a game my whole family adores. It felt rushed and unimaginative. Had none of the atmosphere of previous expansions (we've played them all to date). Very little combat, very little puzzling. Just a lot of snow.
CarlosSpicyweener
-sold- I had high hopes with that one: -I'm a fan of stories that have a snow/ice-setting -I like the given time period -I love to where it was supposed to head - storywise -It was the first scenario that was developed after the initial ones i.e. they had the chance to learn from the given feedback It starts with a bang. Really cool intro but after that it looses that drive. The story felt too short, it lacked puzzles and although it offers 2 new mechanics it feels like it didn't take all its chances. Still, with all the negatives, it is my number two favourite setting behind Asylum. And it is still T.I.M.E Stories so it can't be thaaaat bad.
Brazol
This one reminded me of the Asylum scenario in the way that I was really invested in the beginning but disappointed by the ending. If someone likes Cthulhu theme the game creates a nice feeling of it. The plot is a little too simple and linear compared to previous ones. I liked the time twist at the beginning and madness cards. All in all, not my favorite scenario.