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There is a hidden history behind the famed (and failed) 1914 expedition to the South Pole. Now, with the fourth instalment of the T.I.M.E Stories range, discover how it could have turned out and what the T.I.M.E agents need to do in order to prevent things from getting bad to… unspeakable.
• The Cthulhu Mythos finally enters the T.I.M.E Stories universe.
• Shorter scenario with a high pressure level.
• Surprising twist, guaranteed to make players wonder what is happening here!
alexlauth
It quickly became clear what this expansion would be about and in which setting we were thrown into. The beginning was exciting, with a nice twist. But unfortunately, the longer the game went on, the weaker the story became. I missed riddles like in other cases. The gameplay was very very straight forward without interesting decisions to make. For me a medicore case in a nice setting.
Bayushi Sezaru
This time the T.I.M.E agents are cast just a little back in time, to visit Anctartica in 1914 and solve a mistery about an expedition in the ice. There is another, very clever, new twist. Another very enjoyable installment in the series!
Aghast
A very disappointing expansion to a game my whole family adores. It felt rushed and unimaginative. Had none of the atmosphere of previous expansions (we've played them all to date). Very little combat, very little puzzling. Just a lot of snow.