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There is a hidden history behind the famed (and failed) 1914 expedition to the South Pole. Now, with the fourth instalment of the T.I.M.E Stories range, discover how it could have turned out and what the T.I.M.E agents need to do in order to prevent things from getting bad to… unspeakable.
• The Cthulhu Mythos finally enters the T.I.M.E Stories universe.
• Shorter scenario with a high pressure level.
• Surprising twist, guaranteed to make players wonder what is happening here!
badrito
●●●●○ Story ●●○○○ Mechanics ●●●○○ Overall PRO -The story was fun, the mechanics were thematically linked to it. -Characters are great. -There is a really cool hook to the story. CON -Very few puzzle elements. -Don't want to spoil anything but it gets very unclimatic after a certain point. -Some mechanics are rarely - if at all - used. -Had the feeling that they had some very cool ideas but had no time/intention to balance it and make it truly enjoyable.
benjaminluk
Most unique mechanics and provides the best "time traveller" feel imo, however I prefer the Asylum more.
andivi87
The scenario is mechanically sound and has one interesting new twist. However, it was not very difficult and did not have any interesting puzzles. And the theme? Really? I already saw it coming, when reading the first Basis card. There are better games that use it. The guys should really come up with their own ideas. I expected something more historical. The scenario had nothing to do with the Endurance Expedition.