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There is a hidden history behind the famed (and failed) 1914 expedition to the South Pole. Now, with the fourth instalment of the T.I.M.E Stories range, discover how it could have turned out and what the T.I.M.E agents need to do in order to prevent things from getting bad to… unspeakable.
• The Cthulhu Mythos finally enters the T.I.M.E Stories universe.
• Shorter scenario with a high pressure level.
• Surprising twist, guaranteed to make players wonder what is happening here!
badrito
●●●●○ Story ●●○○○ Mechanics ●●●○○ Overall PRO -The story was fun, the mechanics were thematically linked to it. -Characters are great. -There is a really cool hook to the story. CON -Very few puzzle elements. -Don't want to spoil anything but it gets very unclimatic after a certain point. -Some mechanics are rarely - if at all - used. -Had the feeling that they had some very cool ideas but had no time/intention to balance it and make it truly enjoyable.
CarlosSpicyweener
-sold- I had high hopes with that one: -I'm a fan of stories that have a snow/ice-setting -I like the given time period -I love to where it was supposed to head - storywise -It was the first scenario that was developed after the initial ones i.e. they had the chance to learn from the given feedback It starts with a bang. Really cool intro but after that it looses that drive. The story felt too short, it lacked puzzles and although it offers 2 new mechanics it feels like it didn't take all its chances. Still, with all the negatives, it is my number two favourite setting behind Asylum. And it is still T.I.M.E Stories so it can't be thaaaat bad.
Bayushi Sezaru
This time the T.I.M.E agents are cast just a little back in time, to visit Anctartica in 1914 and solve a mistery about an expedition in the ice. There is another, very clever, new twist. Another very enjoyable installment in the series!