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There is a hidden history behind the famed (and failed) 1914 expedition to the South Pole. Now, with the fourth instalment of the T.I.M.E Stories range, discover how it could have turned out and what the T.I.M.E agents need to do in order to prevent things from getting bad to… unspeakable.
• The Cthulhu Mythos finally enters the T.I.M.E Stories universe.
• Shorter scenario with a high pressure level.
• Surprising twist, guaranteed to make players wonder what is happening here!
BigMoneyNichols
After the lame duck "Under the Mask", "Expedition: Endurance" felt like a true return to form. There is an exciting twist right out of the gate, and what follows is a truly thematic, action packed ride through creepy circumstances and paranormal forces. My only complaint is that it was very short. Our group, who usually tries to see everything, explore, and have fun instead of being efficient and maximizing points, managed to finish this in one evening of play (three runs all in). As I said, it was very exciting, thematic, and enjoyable, but we were all slightly sad that we didn't get to spend more time in the world. As a consolation though, this also seems to be the first very re-playable scenario. Given that and the thrills we felt playing, I really think the brevity is made up for.
Arkeas
As usual for the game, the artwork is fantastic. I loved the setting of this one and a lot of the ideas it brought to the table. Unfortunately most of those ideas were never really put to use, even though it liberally borrowed from Lovecraft. Only encountered one single puzzle which was pretty unsatisfying. The game seems to be developing a complete aversion to puzzles now. Module was too short and easy.
Akado
Really, really, really enjoyed this one. Every location set the theme incredibly well, and contributed greatly towards immersion in the story. Even things that were minor felt impactful, and all of the decisions were weighed as if they were the most important decision in the game. Did two loops with a 4p group that fell apart, and played again with a friend. 4p experience was much more immersive and fun, while 2p game was lesser but still a great experience. I liked Marcy Case more, and Prophecy of Dragons slightly more-ish (mechanics worse, tempo better). This scenario had fewer options than other scenarios, despite doing a great job setting the theme, so it's rated lower as the experience felt samey after a first loop.