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There is a hidden history behind the famed (and failed) 1914 expedition to the South Pole. Now, with the fourth instalment of the T.I.M.E Stories range, discover how it could have turned out and what the T.I.M.E agents need to do in order to prevent things from getting bad to… unspeakable.
• The Cthulhu Mythos finally enters the T.I.M.E Stories universe.
• Shorter scenario with a high pressure level.
• Surprising twist, guaranteed to make players wonder what is happening here!
acolyte
Started off super compelling with a cool new hook, but didn't quite deliver on the promise. Still fun though!
andivi87
The scenario is mechanically sound and has one interesting new twist. However, it was not very difficult and did not have any interesting puzzles. And the theme? Really? I already saw it coming, when reading the first Basis card. There are better games that use it. The guys should really come up with their own ideas. I expected something more historical. The scenario had nothing to do with the Endurance Expedition.
CarlosSpicyweener
-sold- I had high hopes with that one: -I'm a fan of stories that have a snow/ice-setting -I like the given time period -I love to where it was supposed to head - storywise -It was the first scenario that was developed after the initial ones i.e. they had the chance to learn from the given feedback It starts with a bang. Really cool intro but after that it looses that drive. The story felt too short, it lacked puzzles and although it offers 2 new mechanics it feels like it didn't take all its chances. Still, with all the negatives, it is my number two favourite setting behind Asylum. And it is still T.I.M.E Stories so it can't be thaaaat bad.