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In Hollywood, the ghosts of the past never sleep! Embark on your next adventure into the past with Estrella Drive, the sixth expansion for T.I.M.E Stories. Like all T.I.M.E Stories adventures, you and your fellow players are members of the T.I.M.E Agency, sent to investigate a disruption to the Time Stream. This time, you and your fellow agents are sent to 1982 to investigate a temporal anomaly in a supposedly haunted Hollywood mansion.
Please note that Estrella Drive is recommended for mature audiences as certain themes within this adventure may be objectionable to younger players.
CoyoteStarrk88
Very disappointing scenario. So far the worst, not even close. No interesting new mechanic, no riddle, no cool new style of art. Nothing outstanding but you get a good bunch of mediocrity. You are literally only building a sequence of the locations to "solve" this game. If Lumen wouldn't exist this would be the point to sell the base game with this expansion.
Arkeas
This is by far the weakest modules in the series and continues the proud tradition of bad translations and lack of proof-reading that T.I.M.E Stories modules have experienced since day 1. This contains such literary gems as "got got" and "light spills forth dimming the darkness". By the time we entered the third location, we had already run into nearly a dozen of these issues and you continue to see several mistakes per location throughout the entire course of the game. The whole thing is incredibly jarring as a native English speaker and really pulls you out of the experience as we're constantly having to go back and re-read sections of a sentence as it feels like we've somehow skipped a line but did not actually do so. Seriously guys, hire a damn proof reader whose first language is English; they'll catch stupid mistakes like this! And surprise, Bob is angry when you fail the scenario for the first time because he did not give you enough TU. This schtick has been exhausting since the third module; either give us more TU at the start to avoid "costly re-insertions" that you keep bitching about or find another team who can do it in the unreasonable amount of time. Having to read through his whining and re-do the first section of each scenario every single time sucks a lot of enjoyment out of the modules. The "mature" setting is simply there because they seemingly want to tantalize people into buying it and I guess keeping their sales going when in reality, the setting is a joke and a poorly realized, thinly veiled retelling of the Charles Manson murders. It honestly would have been better as anything else that was half-decently written instead of trying to write this setting as poorly as they did. There is nothing of interest gameplay wise and they simply introduce time sinks for the sake of artificially extending the game to keep their Groundhog Day effect going which has become incredibly old and tiring at this point. This is the 7th module - give us something new and exciting instead of dragging up the same old things time and time again. And this time there are literally zero puzzles which is a big step down from "1 crappy puzzle" we've gotten used to seeing in previous modules. This completely killed off any remaining enjoyment we had for T.I.M.E Stories; we sold off our copy and won't be wasting any more money on this series.
dYnkYn
Ambiance and drawings are excellent, sadly the mechanics of this scenario is not: more than any other scenario you just have to found the best way to handle the events. In my opinion this scenario shows the limits of what it is possible to do with TIME Stories. Big disappointment.