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In Hollywood, the ghosts of the past never sleep! Embark on your next adventure into the past with Estrella Drive, the sixth expansion for T.I.M.E Stories. Like all T.I.M.E Stories adventures, you and your fellow players are members of the T.I.M.E Agency, sent to investigate a disruption to the Time Stream. This time, you and your fellow agents are sent to 1982 to investigate a temporal anomaly in a supposedly haunted Hollywood mansion.
Please note that Estrella Drive is recommended for mature audiences as certain themes within this adventure may be objectionable to younger players.
CarlosSpicyweener
-sold- As soon as you read the introduction you will find yourself in a "Manson Family meets Ghostbusters"-Story. This scenario doesn't offer any new mechanic or idea but somehow through the way it is presented it creates such a strong immersive story that it immediately jumped ahead of the Endurance Expedition. Great story. Yes it is pretty gore-y but only because it is living people instead of Zombies it receives the warning label? Come on... I really enjoyed this a lot. And don't forget to close the door... My new ranking is: Asylum Lumen Fidei Estrella Drive Endurance Expedition Marcy Case Under the Mask Dragon Prophecy
cbrua
Surprisingly bad English translation. That aside, the scenario is interesting to play and avoids some of the tedium present in earlier scenarios. I enjoyed it!
bigmac33070
I soloed through the new T.I.M.E. Stories scenario in 4 runs on Saturday 12/24. Here are my thoughts all spoilered away: First of all, good thing they added the Mature Audiences tag. Graphic Violence and swearing all over the place. This mission seems completely based off of the whole Charles Manson crime in which his gang murdered actress Sharon Tate and others. You atart in 1982 and explore the mansion where the crimes happened in 1969. Once you activate a séance, you go back to 1969 right before the murders start. The jump from 1982 to 1969 was really cool. You essentially are playing 2 games. You pick new vessels, have a new Plan, everything. You see younger versions if characters from the 1982 mansion. Neat stuff. However, the scenario is not without problems. One, there is absolutely no puzzles to be solved anywhere. Unless you count how to visit the fewest Locations as a puzzle. I don't. It's all about the combat (or how to avoid the combat) and the theme. So, if you like your TS with puzzles, stay away from this one. Also, there is no moving along the overall story arc that T.I.M.E Stories has been pushing through the first scenarios. No getting a cool box to hold onto, no QR codes to scan and read extra material. This is really a very standalone set. Lastly, and I am feeling this way for the game in general, is that the whole Groundhog day thing is getting a little tiresome. Spending 20-30 minutes of real time to find out that what you just did was a dead end sort of sucks. Yes, you know for the next run, but it still sucks. This module has many of those dead end moments. Be prepared. So, sort of wishy-washy on this one. I liked the theming a lot as it is really well written. But overall, this would be my least favorite of the scenarios by a wide margin.