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In Hollywood, the ghosts of the past never sleep! Embark on your next adventure into the past with Estrella Drive, the sixth expansion for T.I.M.E Stories. Like all T.I.M.E Stories adventures, you and your fellow players are members of the T.I.M.E Agency, sent to investigate a disruption to the Time Stream. This time, you and your fellow agents are sent to 1982 to investigate a temporal anomaly in a supposedly haunted Hollywood mansion.
Please note that Estrella Drive is recommended for mature audiences as certain themes within this adventure may be objectionable to younger players.
bowserm
The theme of this setting made it hard for me to enjoy. It was a little dark and off-putting. One of my least favorites.
BernieP
Weakest Scenario for me so far and that is a pity, as I actually liked the story a lot. The first part provided too less decision and unfortunately completely lacked puzzles. Still, if you like the groundhg-day effect, the multiple time sinks and dead ends are interesting in terms of "run optimization" (fine for me but not enough for my wife). We didn't like the second part though, especially as we still do not have any clue how to solve this module in an optimal way following the briefing's rules....
alexlauth
A very oppressive case, which was the most thrilling case of the white series so far. But in my run there was an "error" in the gamemechanics. I didn't trigger the Codex 1 card automatically, because I managed the time units very well. I had already seen all the rooms etc so far. Then i had to trigger codex 1 manually to progress in the story. Overall one of the best TIME Story cases for me (some riddles, fights, twists and a thrilling story). But note the warning on the box: not a case for children or sensitive people.