Sleeping Gods: Distant Skies
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San Francisco, 1937: Your cargo plane flies through a portal in the sky, transporting you to a rugged landscape filled with bizarre creatures, scheming gods, and untold dangers. But can you find your way back before the portal closes?
Sleeping Gods: Distant Skies is a standalone sequel set in the world of Sleeping Gods. As in the original game, you and your friends trek through a vast landscape as you read branching storylines and meet vivid characters, but in this game you interact with the atlas on a deeper level — camping, exploring, overcoming obstacles, and searching for lost relics. The new action system allows you even greater agency while you travel and explore.
In addition to the exploration and quest system from the original game, Sleeping Gods: Distant Skies features a fresh spin on combat. Players now build a combat deck from which they draw a varied hand of cards to play, making each combat encounter a fresh and dynamic puzzle.
Although Sleeping Gods: Distant Skies builds on story elements in the first game, you do not need to play Sleeping Gods to enjoy this sequel. The game features new characters and storylines, explaining concepts from the original game as you encounter them.
Return to the world of Sleeping Gods and experience a thrilling tale that hinges on your choices in a truly open-world experience!
—description from the publisher
Ages | 13+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 60m – 600m |
Designer | Ryan Laukat |
Mechanics | Action Points, Deck, Bag, and Pool Building, Narrative Choice / Paragraph, Push Your Luck, Solo / Solitaire Game, Storytelling |
Theme | Adventure, Exploration, Fantasy, Mythology |
Publisher | Red Raven Games |
Burnham
Finally started playing this. I haven't even left the starting map yet so take what I say for a grain of salt. Combat is more satisfying and flows better than in the original (but it's less thematic). Virtually every single complaint about the original has been addressed and the game plays more smoothly and cleanly. I could be completely wrong but it feels like there's a lot less content to experience compared to the original. In the original, I've played 3 full campaigns so far and I feel like I've barely experienced any of the world. In DS I feel like I'll have experienced a vast majority of what the world has to offer after 2 campaigns. That being said, I don't know if I'll be able to enjoy the original anymore after now having played Distant Skies because of all the improvements it brings.
charlest
Full review: https://playerelimination.com/2024/01/29/anything-goes-a-sleeping-gods-distant-skies-review/
Azikin
Streamlined version of the original Sleeping Gods. Lacking meaningful decisions and more importantly exciting fight at the end because heroes get inevitably too strong. Should have been better playtested. It was quite fun while it lasted. The world is also a bit smaller than in the first game, so it doesn't last long.