Sleeping Gods: Distant Skies
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San Francisco, 1937: Your cargo plane flies through a portal in the sky, transporting you to a rugged landscape filled with bizarre creatures, scheming gods, and untold dangers. But can you find your way back before the portal closes?
Sleeping Gods: Distant Skies is a standalone sequel set in the world of Sleeping Gods. As in the original game, you and your friends trek through a vast landscape as you read branching storylines and meet vivid characters, but in this game you interact with the atlas on a deeper level — camping, exploring, overcoming obstacles, and searching for lost relics. The new action system allows you even greater agency while you travel and explore.
In addition to the exploration and quest system from the original game, Sleeping Gods: Distant Skies features a fresh spin on combat. Players now build a combat deck from which they draw a varied hand of cards to play, making each combat encounter a fresh and dynamic puzzle.
Although Sleeping Gods: Distant Skies builds on story elements in the first game, you do not need to play Sleeping Gods to enjoy this sequel. The game features new characters and storylines, explaining concepts from the original game as you encounter them.
Return to the world of Sleeping Gods and experience a thrilling tale that hinges on your choices in a truly open-world experience!
—description from the publisher
Ages | 13+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 60m – 600m |
Designer | Ryan Laukat |
Mechanics | Action Points, Deck, Bag, and Pool Building, Narrative Choice / Paragraph, Push Your Luck, Solo / Solitaire Game, Storytelling |
Theme | Adventure, Exploration, Fantasy, Mythology |
Publisher | Red Raven Games |
Anifer15
KS edition. Played the prequel Primeval Peril which I've enjoyed but my husband doesn't care for story telling games so I sold it.
brainpuddle
We wanted to play the O.G. Sleeping Gods but heard about this release/KS and thus backed it and waited...and it was worth it for us. This is a fantastic open-world-ish exploring game with clear rules, a fantastic amount of discoverable areas and interactions, plenty of puzzles to ponder and unravel and a really cool/unique combat system (which can also be viewed as a puzzle). Great balance of leveling up and gaining strengths for your characters (especially seeing your combat deck increase!). Probably not great for some (we enjoy a 2 player experience, making our own in-jokes and staying invested in the story and we know that some of our normal group would not like all the reading, narrative choices, etc.). Great design, I see why this sequel was made for an existing proven game, and I recommend giving it a try!
Dylanjhunt
Enjoying the first two hours of our campaign so far. My wife and I have stayed super engaged to the story. It's our first campaign board game and we're eager to keep going. The game was easy to save so we will be able to pick it up tomorrow after putting the game away to avoid kids moving pieces around.