Sleeping Gods: Distant Skies
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San Francisco, 1937: Your cargo plane flies through a portal in the sky, transporting you to a rugged landscape filled with bizarre creatures, scheming gods, and untold dangers. But can you find your way back before the portal closes?
Sleeping Gods: Distant Skies is a standalone sequel set in the world of Sleeping Gods. As in the original game, you and your friends trek through a vast landscape as you read branching storylines and meet vivid characters, but in this game you interact with the atlas on a deeper level — camping, exploring, overcoming obstacles, and searching for lost relics. The new action system allows you even greater agency while you travel and explore.
In addition to the exploration and quest system from the original game, Sleeping Gods: Distant Skies features a fresh spin on combat. Players now build a combat deck from which they draw a varied hand of cards to play, making each combat encounter a fresh and dynamic puzzle.
Although Sleeping Gods: Distant Skies builds on story elements in the first game, you do not need to play Sleeping Gods to enjoy this sequel. The game features new characters and storylines, explaining concepts from the original game as you encounter them.
Return to the world of Sleeping Gods and experience a thrilling tale that hinges on your choices in a truly open-world experience!
—description from the publisher
Ages | 13+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 60m – 600m |
Designer | Ryan Laukat |
Mechanics | Action Points, Deck, Bag, and Pool Building, Narrative Choice / Paragraph, Push Your Luck, Solo / Solitaire Game, Storytelling |
Theme | Adventure, Exploration, Fantasy, Mythology |
Publisher | Red Raven Games |
Boeinggeek777X
love the open world and setting, started my first game I love the foreteller app brings so much more life to the game
BoardGameGleek
Same magic as the first one, just better in almost every way. Characters are more interesting, combat is heavily improved with a small deck building mechanic, and exploration is very rewarding. Also streamlined some of the more boring or slogging elements of the previous game. One of the best games ever.
Cerberus777
:!block: [b]IMPORTANT NOTE:[/b] [B][COLOR=#FF0000]TEMPORARY RATING[/COLOR][/B] This rating is done considering the Collector's Edition I own, which include several small deluxe upgrades and some other add-ons. * Sleeping Gods: Distant Skies: Custom Metal Tokens (2023) (Not rated yet!) * [thing=408020]Sleeping Gods: Distant Skies – Thunderstorm Isle (2023)[/thing] (2023) (Not rated yet!) [b](GAMEFOUND GAME)[/b] Campaign End = 2022/05 Original ETA = 2023/08 (15M) Received = 2023/12/04 (+4M) TOTAL TIME =19M [b]Base Game: Games Played (Standalone / With Expansions) = 0 + 0 = 0 times[/b] (Total playtime ≈ 0h00 + 0h00 = 0h00) (24h-35h-70h-139h) :goo: [b] :STAR: COMPLETE RATING: [/b] [c] [b]SCORE CRITERIA WEIGHTING ------- STAR RATING SCALE -------[/b] (7.0) FUN (x15): BORING :star::star::star::star::star::star::star::nostar::nostar::nostar: REALLY FUN (7.0) GAMEPLAY (x5): NO DEPTH :star::star::star::star::star::star::star::nostar::nostar::nostar: LOT OF DEPTH (FOR THE WEIGHT) (7.0) GAME FLOW (x5): FIDDLY :star::star::star::star::star::star::star::nostar::nostar::nostar: SILKY SMOOTH (7.0) DOWNTIMES (x2): LOT OF :star::star::star::star::star::star::star::nostar::nostar::nostar: ZERO (7.0) RANDOMNESS (x2): PURE LUCK :star::star::star::star::star::star::star::nostar::nostar::nostar: PURE SKILLS (7.0) MECHANICS (x2): BORING :star::star::star::star::star::star::star::nostar::nostar::nostar: INTERESTING / INNOVATIVE (7.0) REPLAYABILITY (x5): ZERO :star::star::star::star::star::star::star::nostar::nostar::nostar: INFINITE (7.0) SCALABILITY (x3): POOR :star::star::star::star::star::star::star::nostar::nostar::nostar: GREAT AT ALL PLAYER COUNTS (7.0) PORTABILITY (x1): BULKY :star::star::star::star::star::star::star::nostar::nostar::nostar: SUPER EASY TO PLAY ANYWHERE (7.0) THEME (x1): UNATTRACTIVE :star::star::star::star::star::star::star::nostar::nostar::nostar: ATTRACTIVE (7.0) AESTHETICS (x1): UGLY :star::star::star::star::star::star::star::nostar::nostar::nostar: GORGEOUS (7.0) COMPONENTS (x1): LOW QUALITY :star::star::star::star::star::star::star::nostar::nostar::nostar: HIGH QUALITY (7.0) VALUE (x2): TOO EXPENSIVE :star::star::star::star::star::star::star::nostar::nostar::nostar: REALLY CHEAP(LOW COST FOR WHAT WE GET) (7.0) SETUP TIME (x2): LONG :star::star::star::star::star::star::star::nostar::nostar::nostar: ZERO (7.0) GAME LENGTH (x2): TOO SHORT/LONG :star::star::star::star::star::star::star::nostar::nostar::nostar: JUST PERFECT (7.0) RULES COMPLEXITY (x1): COMPLEX :star::star::star::star::star::star::star::nostar::nostar::nostar: SIMPLE [/c] [b]TOTAL = 350.0/50 = 7.00[/b] :thumbsup: [b]POSITIVE POINTS:[/b] ++ ABC :thumbsdown: [b]NEGATIVE POINTS:[/b] -- ABC :arrowE: [b]OTHER GAME INFO:[/b] [b] Game Weight = Approx 3.0/5 Release Date = 2023 Number of Player = 1-4 (SOLOABLE) X-player length = 120-150 min. (Approx. for each play sessions, but a campaign is 10h long) Player Count Preference = Best at 2, great at 1! (Not recommended at 3 and 4) :thumbsup::thumbsup: [/b]