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Based on the award-winning Betrayal at House on the Hill board game, in Betrayal at Baldur’s Gate you’ll return to Baldur’s Gate again and again thanks to the fifty included scenarios only to discover it’s never the same game twice.
Can you and your party survive the madness, or will you succumb to the mayhem and split (or slaughter!) the party?
ArborBarber
Was very much hoping BaBG improved on the original, but yep it's still nonsense. The good: can be fun if you're looking for something that doesn't require paying much attention, interaction, or strategic thought. I guess it's fine if you're looking to just kill some time to take your mind off rising sea levels and solar flares. Maybe if you're just really into D&D lore but even the "Minsk & Boo were here" graffito didn't get me there. The bad: see above. Most of the game consists of wandering aimlessly, with no interaction or any strategy beyond trying to draw cards at random and hope they're good for you and not bad. The haunting phase (usually an hour or so into the game) finally creates some tension but in my experience the conclusion is rarely close: most games are a blowout one way or another. Also commits the cardinal sin of early player elimination. Changes from the original: unique player abilities add a little spice. Otherwise, seems pretty similar.
bbhalla
Initial Impression: After my first game I can confidently say that this game feels very much like a retheme of Betrayal at House on the Hill. Please refer to my comments from that game as they all pertain to this one. Personally, I was a little disappointed that the publishers didn't even bother for a clean retheme. The Omens and Haunts are still referred to as Omens and Haunts. Personally, I feel that the game works a little better as a horror than as a fantasy theme. Either way, it's an enjoyable, light game that I would play but not too often.
Belgium4
Players: 3-6 Playtime: 60 Min. Plaats: Speelkamer, huisnr 45 - 2e deur, links: onder 86 Sleeves: 57 x 108