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Betrayal Legacy
Betrayal Legacy marries the concept of Betrayal at House on the Hill with the permanency and multi-game storytelling. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families, with specific members of a family participating in one story, then perhaps an older version of those characters or their descendants showing up in later stories.

45m - 90m

2 - 5 Players

Ages 12+
AndysBloodbath
A really fun legacy game that seems to take the better story telling mechanics of both Seafall and Pandemic Legacy and mix them together in a fun filled medley... That somehow doesn't really tell a coherent story, yet. We are about halfway through the campaign so far and are enjoying it immensely thus far, mostly from it's sense of fun and ease with which one can learn and play the game. I recommend so far and will write more when our campaign is complete.
blanket_term
An outstanding Legacy adaption of the classic game. Everything get's its own backstory, and the whole house feels much more alive and personally as you uncover each story.
bloodw4ke
Betrayal games hold a special place for me. They're very much a casual beer and snacks kind of deal, which gives room for lots of funny table talk. Legacy tightens up the rules and adds to the overall experience. The only oddity to me so far are the (*Small spoiler alert*) "calling" cards relative to the miniatures. Why the heck would you have scholars and medical professionals when two of the minis are children?? I feel they should have been more general. Breaks immersion.