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Based on the award-winning Betrayal at House on the Hill board game, in Betrayal at Baldur’s Gate you’ll return to Baldur’s Gate again and again thanks to the fifty included scenarios only to discover it’s never the same game twice.
Can you and your party survive the madness, or will you succumb to the mayhem and split (or slaughter!) the party?
bfin36
Got this for a friend for Christmas. Our group has played this many times since. Very enjoyable and never takes too long to play. Lots of variety.
ACEL13
The D&D setting will not appeal to everyone. But I feel that the designers really learned a lot from the mistakes they made in the original Betrayal at House on the Hill. For example, they made it impossible to get a haunt on the first omen revealed. Also, all of the characters each have special abilities, which helps you feel a bit more unique and empowered, rather than just some human weakling.
ArborBarber
Was very much hoping BaBG improved on the original, but yep it's still nonsense. The good: can be fun if you're looking for something that doesn't require paying much attention, interaction, or strategic thought. I guess it's fine if you're looking to just kill some time to take your mind off rising sea levels and solar flares. Maybe if you're just really into D&D lore but even the "Minsk & Boo were here" graffito didn't get me there. The bad: see above. Most of the game consists of wandering aimlessly, with no interaction or any strategy beyond trying to draw cards at random and hope they're good for you and not bad. The haunting phase (usually an hour or so into the game) finally creates some tension but in my experience the conclusion is rarely close: most games are a blowout one way or another. Also commits the cardinal sin of early player elimination. Changes from the original: unique player abilities add a little spice. Otherwise, seems pretty similar.