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With its 142 new cards, Under the Mask immerses you in an age of wonder and intrigue, and for the first time as you explore this historical world, you’ll be able to take advantage of the instantaneous transfers permitted by your team’s Instantaneous Transfer Device!
Arantor
As much as I loved the theme and the setting - and the artwork is as ever gorgeous - this one relies on a combination of mechanics that don't feel fun. Specifically, the mechanic where you meet people and can choose to have them replace a member of the party, combined with the all-too-frequent 'now roll dice to see if you beat this', against a clock that never feels enough. The aim is clear - to encourage more careful planning to avoid having another round of time loop, but here it just feels like you are at the mercy of far too much luck, and far too many choices whose outcome is utterly unknowable ahead of time, where it really doesn't flow.
Brazol
This scenario is mostly based on talking and revealing the mystery. There was very little skill checks compared to other scenarios. I liked it. I liked the Egyptian theme and I found myself invested in the plot.
Arkeas
Beautiful artwork and introduces a really interesting mechanic that could be fun to use if other modules incorporate it. Unfortunately its use in this module is not very well done. Extremely linear module that just got boring over time; seemingly only one right path to victory and is more an exercise in optimization than anything else. "Puzzles" here were underwhelming. Easily the weakest module to date.