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Lord of the Rings: The Steward’s Fear
Expansion of:
Lord of the Rings: Heirs of Numenor Expansion
30m - 90m
1 - 2 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
14.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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enzo622
Thematically, I love this expansion. You go around town investigating locations to find the villain and their sinister plot. Such a neat twist. But in practice, I find it overly swingy. There are some cards in here that are downright brutal when they come out, so you have to build a deck to mitigate those specific cards. And if you get unlucky early, you get get location-locked right quick. I played nearly 20 games of this and had a lot of wipeouts that required a restart. Just feels too heavy-handed of a design. Maybe if you're playing with all the cards available, but for a progression method, this could be very interesting and challenging without some of the "stoopid hard" aspects.
jax900
Very thematic scenario. And great from the perspective of the mechanics. I love it. It's quite replayable - you draw 1 plot and 1 villain from 3 of each every time. Long, exhausting and demanding too. -- Outlands trait is introduced in player cards. Not only the trait is introduced, but the Outlands hero + a substantial part of the new archetype deck in fact, I'll be happy to check it.
Maravon
I wish I played this quest more, it's just hard to set up. I also find the quest itself difficult, as it requires exploration and combat at a fast pace. It's still perhaps the most thematic quest I can think of, and uniquely structured in a way that I wish they would revisit! The villains and plots are immensely cool. The player cards are the Outlands-deck-in-a-box, which is fine if you like it. It never clicked for me - I never even really saw it "go off" and be really powerful.