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Lord of the Rings: The Druadan Forest
Expansion of:
Lord of the Rings: Heirs of Numenor Expansion
30m
1 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
14.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Marvel: Crisis Protocol
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GodfatherPTS
I found this one pretty frustrating. Lots of archery (it can get OUT OF CONTROL), so bring lots of healing. Lots of ways for the deck to steal resources, which is always frustrating. To make things worse, some cards penalize you for having resources and others penalize you for not having resources. Which do you choose? There doesn't seem to be a strategic gain from this design. It is just annoying. The final stage saves the scenario. Using willpower to win over enemies diplomatically is a clever design choice. I really love how this plays out thematically.
dancingdanslc
EXPANSION: Tough quest. Introduces a new mechanism, prowl. This quest is designed to steal your resources. Spend resources fast, they won't be around for future use. I did not bring any cards that cost above 3. No attachments because I would not have resources to keep them. No event cards that cost resources that trigger after the staging step. I had tons of allies in my decks. I got shredded by archery, do I need to swap some of my allies? Bring allies with more hit points. I brought Dunhere to counter the shadow card that brought enemy back to the staging area. Only used him once. Better choice? Always quest with at least 2 characters. Use allies to quest over heroes...if possible. Because there is a treachery card to remove 1 char from quest. If a player has no characters questing...remove all players from quest. I put Dwarf heroes in my deck and quested hard and fast...won during the 4th round.
Morgifier
Hero :star::nostar: Cards :star::star::nostar: Quest :star::star::star::halfstar::nostar: The art in this pack is exceptional, and the new Wose characters are something entirely new: cutting off your party and hammering you with arrows from the leafy forests. The quest itself gave me two very close finales but is a bit too straightforward to stand out as a great quest.