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Arkham Horror: The Circle Undone
Expansion of:
Arkham Horror: The Card Game
60m - 120m
1 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
29.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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bluepirate
Zur Kampagne "Der gebrochene Kreis" mit xx Szenarien gehören die folgenden 6 Mythos-Packs: 1. Der geheime Name 2. Der Sünde Lohn 3. Für das große Ganze 4. Einheit und Ernüchterung 5. In den Fängen des Chaos 6. Vor dem schwarzen Thron
Darth Rubi
Completed the first run with Wes using double mystic. Played on Hard for the first time. Cool story, and basically every single Scenario was "good" at a minimum, so overall I might say this is the best campaign.
exparrot
Its a bit disappointing as you really need some outside knowledge that the silver twilight Lodge is evil, nothing in game brings you to that conclusion and then the game ends abruptly and very anti-climactically. [b]Campaign log [/b] Father Mateo - survived (hunted) Joe Diamond -survived The missing persons were Gavriella Mizrah & Penny White. Gabrielle was taken by the watcher, only her gun was found, no other trace was found. Penny was claimed by spectres, she rose as a giest and was put down by Joe. Nine pieces of evidence were left behind and we were on the trail We accepted our fate and broke the witches spell. We rescued Josef Meiger and escaped the spectral realm. Father Mateo is hunted. We joined the lodge and told them of the witches coven. We discovered the following mementos :- mesmerising flute, ritual components, Gilmans journal, Keziahs formula, a worn crucifix, a wisp of spectral mist and a corn husk doll. No heretics were unleased and we discovered how to open the puzzle box. We were inducted into the inner circle and gave our mementos discovered to the lodge. We sided with the lodge, and the true work of the lodge was begun.