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Arkham Horror: The Circle Undone
Expansion of:
Arkham Horror: The Card Game
60m - 120m
1 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
29.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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adamxt
A little fiddly at times, but the story in this one is lots of fun. Particularly great is the prologue, which removes you from the "gifted investigator" role and puts you in the shoes of...well, fodder.
FatMexican
The first half of this campaign is pretty bad, and contains the worst scenario in the entire game (Wages of Sin). However, the second half of the campaign is very good, which makes it very hard to rate. But still, due to the first half leaving a bad taste in my mouth, and the entire theme being fairly uninteresting, I'd rate it as my least favourite full campaign.
Bayushi Sezaru
Arkham Horror: the Card Game is an awesome crossover between RPG and card game, thriving in atmosphere and character development. No need to point out that expanding the card pool (both with new scenarios and new investigator cards) is a great way to keep it fresh and enticing! The Circle Undone is a deluxe expansion, introducing the fifth campaign for the game. It contains 6 new investigators (with different deckbuilding options), including the awesome private eye Joe Diamond, the redeemed cultist Diana Stanley and the millionaire Preston Fairmont, but also a bunch of new and interesting players' cards, and a prelude and two new scenarios, that lay the foundation for an entire new (9-scenarios-long) campaign that will be continued in the next six Mythos Packs.