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Arkham Horror: The Circle Undone
Expansion of:
Arkham Horror: The Card Game
60m - 120m
1 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
29.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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FatMexican
The first half of this campaign is pretty bad, and contains the worst scenario in the entire game (Wages of Sin). However, the second half of the campaign is very good, which makes it very hard to rate. But still, due to the first half leaving a bad taste in my mouth, and the entire theme being fairly uninteresting, I'd rate it as my least favourite full campaign.
Achire
Amazing campaign. We debate on whether this one or TFA is our favorite, and I think TFA still wins for me, but the richness of the storyline and the wonderfully diverging paths is fantastic. I love the classic arkham setting, the ghost story elements, and at certain points, the Great Gatsby atmosphere. It is an extremely challenging & brutal campaign with very complex set-up and mechanics. Games of this campaign are significantly longer than others, which is a negative, but wow - what an experience! It is just so rich, so fun, and so tense. There's also excellent moments of humor throughout which work nicely. Some people complain about the prologue, but I loved it and found it essential to setting up the setting and bringing you into the story of it. This is the campaign I'm least likely to recommend to new players because of its complexity and difficulty level, but it is an absolute must-play and among the very best of Arkham LCG.
christopherthefirst
This is my 3rd favorite campaign after Dream Eaters and The Forgotten Age, but only by like half a point. It's a great experience. There are so many ups and downs I have had in this campaign. So many great memories. I played as Perston on my blind playthrough. Witching Hour = Terrifying as 0XP Preston. The Secret Name = Preston with a board of 6 treacheries in his threat area. Before the Black Throne = Skeleton Key defeats those locations.