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Lord of the Rings: Road to Rivendell
Expansion of:
The Lord of the Rings: Khazad-dûm Expansion
60m - 60m
1 - 2 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
14.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Game Mats
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Sapphire Sleeves
Paladin Sleeves
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Marvel: Crisis Protocol
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CarlosSpicyweener
-sold- sleeved Dwarrowdelf 2 --- Since there are always some cool cards in the packs that is reason enough to buy them. That trip should be easy, right? It's just simple and uneventfull, right? Right? It is a more temperate adventure but depending on the cards the difficulty might be much more than 4.
enzo622
There are a couple shadow effects that can cause Arwen -- whom the heroes are escorting -- to die and there's not much the players can do. Eleanor is crucial for this adventure to cancel treacher cards. In addition, be sure to have Burning Brand, Test of Will, Hasty Stroke, and Dunedain Watcher on hand and then hope for a fortuitous shuffle.
bigmac33070
2nd of the Dwarrowdelf cycle for the LOTR:LCG. Played this one twice as I got Arwen killed the first time. Lots of very nasty Shadow cards in here (all allies take 1 damage, discard 2 attachments, return enemy to staging area, etc.) made this one very difficult. Also, no Healing on last part of Quest. Brutal! I won on my 2nd go through by sacrificing Boromir to kill off 4 enemies in that deck's area. I then Quested all-in on the next turn and was able to get exactly the amount of tokens to finish. Glad that's done. Watcher in the Water next (and ohhhhh boy does it look fun!)....