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Arkham Horror: Before the Black Throne
Expansion of:
Arkham Horror: The Circle Undone
60m - 120m
1 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
14.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Epava
Really great scenario, with an epic feel of travelling through space, and better mechanics than in the last scenario of Dunwich (less randomness). The only thing : too heavy on investigating the same locations over and over, and not that unique compared to other scenarios.
alethic
Grade given for the superb mood. Difficulty killed us very quickly, so we experienced very little of this one, I’m guessing. Part of a sequence of underwhelming final scenarios.
Jesse Terrell
True Solo ☠ Great end to the campaign. Thoughts on the campaign (possible spoilers): I wasn't all that blown away throughout the campaign as I feel the story was forseeable and would have loved more diversity in locations. I do appreciate very much the take on The Dreams in the Witch House, as it is referenced and beautifully brought to life (The Secret Name) in the campaign. I appreciate Matt very much for writing his own stories, and would have loved to see a less linear progression of story and gameplay. The theme of a supernatural/spectral entity appearing over and over again, made me feel like I play more of the same a lot - in different remixes and with some different take on it. Personally I would love to see a global campaign - maybe being in a different country every 1 or 2 mythos packs, and less resemblance of scenarios and gameplay. I'm happy that I played The Circle Undone and rank it 3rd in available (?) cycles. Thanks Matt!