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Arkham Horror: Horror in High Gear
Expansion of:
Arkham Horror: The Innsmouth Conspiracy
60m - 120m
1 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
14.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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enzo622
At first, the rules were hard to gel in my head, so I made a summary sheet for them. You have the rules for Road X plus the Agenda and Act special rules plus location/vehicle rules. So there's a lot of rules hidden in different places. Don't be surprised if you're confused by the Road rules at first. The scenario is neat in that it's a road scenario whereby you have to stay in your car to keep traveling the road. Sure, you can stop and get out to collect clues, but that slows down your progress, and there's only one Act Card (get to the end of the road and the scenario will end in victory). Another neat thematic "trick" the designers have done here by creating a road-trip scenario. Maybe summarize all the Road and Vehicle rules like I did before you sit down to play. Once those are out of the way, the scenario is a lot of fun.
CondorTheMerciless
Trading ONLY as a complete Innsmouth Expansion set, made-up of: Core Conspiracy Big Box Expansion and 6 smaller expansion packs.
SunnyD44
This was a good scenario, initially found it really hard and felt wasn't moving forward (similar to train scenario in Dunwich but more cards). Once got into a rhythm was better and just kept evading the enemies and leaving them to trail behind. I did manage to kill off one of my investigators early by accident as encounter decks allow enemies to sometimes go at your twice which can be very harsh. Overall enjoyed this scenario.