Not far from Arkham, the stooped and weathered town of Innsmouth squats on the Atlantic coast. An aura of decrepitude and decay hangs over the city like the ocean fog, from the weirdly glowing windows of the Gilman House to the deserted and toppling Fish Street bridge. Beyond the city limits, the Innsmouth shoreline is pocked with half-flooded tidal tunnels and unnatural coves. Who knows what strange, abyssal trinkets you might find, among the skeletons of fish and rotting seaweed?
The Innsmouth Conspiracy, the sixth deluxe expansion for Arkham Horror: The Card Game, invites you to take your first steps in a twisting, time-jumping tale, starting with the campaign’s first two scenarios included in this expansion. From the heart of Innsmouth itself to the torturous coastline and beyond, these scenarios tee up an adventure that will continue to unfold across the subsequent six Mythos Packs. Far from including just two new scenarios, however, The Innsmouth Conspiracy brings five new investigators to the table with an undersea trove of player cards to support new types of decks—along with new mechanics for players to sink their teeth into, including keys, flood tokens, bless tokens, and curse tokens!
-description from publisher’s website
Solo, 2 Players
60m – 120m
Jeremy Zwirn, MJ Newman
Action Points, Cooperative Game, Deck Construction, Deck, Bag, and Pool Building, Solo / Solitaire Game, Hand Management, Role Playing, Variable Player Powers
Card Game, Expansion for Base-game, Novel-based, Fantasy, Horror
Asmodee Italia, Asmodee, Fantasy Flight Games, Galakta
I think this is the most fun, varied campaign other than Carcosa. Very strong, very fun, no bad scenarios and a few excellent ones. The Bless/Curse mechanic is OK -- not amazing and makes the game fiddlier.
Absolutely a massive let down compared to Carcossa and even Dunwich. Abrupt jumping storyline that is hard to follow allong, and no strong immersion in the Lovecraft's world of emotions and terror from deep in the sea. We played this as our 3rd full campaign, and will probably never return to it ever again.
Fantastic expansion from theme to scenarios. The curse and bless tokens are also simple while adding a ton of depth. I do worry they will be forgotten in future expansion do to the fact that this expansion has enemies and cards that add them to the bag, where future content will not besides already existing player cards. However that is all to say this campaign blows me away.