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Arkham Horror: The Innsmouth Conspiracy
Expansion of:
Arkham Horror: The Card Game
60m - 120m
1 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
29.00
€
30 day low:
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Arkham Horror: The Innsmouth Conspiracy quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Jesse Terrell
What to expect: a great core with fresh ideas, 6 mythos packs ranging between good, forgettable and mediocre, and the player being punished at the end of the campaign for investing time and money. Edit: Personally I feel the two scenarios in this set are very good (Scenario I) and ok (Scenario II - it feels like a different version of Midnight Masks (which is better in comparison) and I have to say for me having 'Nightgaunts' in here doesn't make any thematic sense! It would have been easy to create a similar set with more fitting Innsmouth Townsfolk to add.) Flashbacks are great, overall the writing is sometimes exhausting and/or unnecessary but overall intruiging. True Solo ☠
Jrh2
This campaign really captures the mood in Lovecraft's "Shadow over Innsmouth". Better than Edge of the Earth captures "At the Mountains of Madness". But scenarios are more swingy from random setup - locations and for example the leads deck in the second scenario, and they don't scale as well to true solo in Innsmouth
christopherthefirst
Eh. This is definitely at the bottom of my list of favorite campaigns. I wish I could find the words why, but it didn't click with me.