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TIME Stories Revolution: Experience
Expansion of:
TIME Stories Revolution: A Midsummer Night
180m - 180m
1 - 4 Players
Ages 12+
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Variable Phase Order implies that turns may not be played the same way as before and/or after.
Variable Phase Order
21.00
€
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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malovane
As an adder to Revolution, this does feel like a tacked-on extra. It makes for an awkward gameplay loop to check the Experience content before and after completing one of the actual mission boxes. It seems like more of the meta-narrative has probably been moved into Experience away from the core game missions. The skills and weaknesses add a needed layer of complexity and carry over from the fairly sterile core missions.
HiveGod
[i][b][size=18][color=#3a88fe]∞[/color][/size][/b][/i] Unlike the white cycle, which had the overarching storyline (half-) baked into every module, this is an attempt to separate that experience out into an optional box so you can play the blue cycle modules in any order while ignoring any connection between them if you wish. I think I like what this is trying to do, but the rules are really shaggy, and after two sessions I'm still not sure we're doing it right. We're having fun with it, but that's mostly because we bring 90% of the emergent narrative to the table with us. YMMV. Played through: [thing=287742]The Hadal Project[/thing] [thing=271524]A Midsummer Night[/thing] [thing=295480]Cavendish[/thing]
Luds
([url=espacejeux.tv]EspaceJeux[/url], 2020-02-07) Experience adds a bit of the character building to Time Stories Revolution, adding a pre and post game portion to add new skills and gain/cure negative conditions.