TIME Stories Revolution: The Hadal Project
180m - 180m
1 - 4 Players
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Feels very straight forward guided experience. Really only one puzzle to the game. Otherwise, it is just exploring every location in sequence. The conversation decks are a novel take on adding a more dynamic experience depending on which character is in use. However, it just didn't feel that impactful. As a stand alone experience, it is a tepid installment that definitely doesn't excite for further entries into the Revolution cycle. As a follow-up and continuation of Time Stories, it leaves a lot to be desired. Since Revolution games can be played in any order, it feels like the meta narrative has become even less important.
Pluses: + I liked setting and art, thematic and story was interesting. + Loved personalized interaction cards, it adds other level of story. + I liked that we do not have to reset runs, it takes less time to setup-tear down-setup... Minuses: - While story was thematic - it was very linear and not really rewarding. - Puzzles, in my opinion, were very basic (too basic for me personally). - I really disliked how tests and over all azrak works, it feels clunky, slow and tests makes no sense for successes. - Interaction cards could be used more. Overall it took some new ideas and got rid of some things from previous cycle, but climbing out of one ditch it fell in other ditch for me, my expectations were low to begin with. I still will play second game I have - Midsummer Night. I would not recommend bother about experience pack, we did it once, but it just boring middle point between scenarios, I don't see myself using it at all.
It was... ok. Excellent art and graphic design but gameplay left me wanting. I have no prior experience with the series so unable to compare with first season.