Aliens: Ultimatimate Badasses
Expansion of: Aliens: Another Glorious Day In The CorpsYou may also like…
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Aliens: Ultimate Badasses provides new options for fighting the xenomorph menace, adding even more badass characters to the Aliens: Another Glorious Day In The Corps! co-operative survival game.
These reinforcements will help your fire team progress through the campaign missions, or provide options for the bug hunts. As your heroes investigate the threat on LV-426, they gain experience and hone their skills. Choose experience cards to compliment your character’s abilities, or build a well-rounded character to tackle any test. The choice is yours, if you can make it to the extraction point alive…
—description from the publisher
Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
---|---|
Play Time | 30m – 120m |
Designer | Andrew Haught |
Mechanics | Cooperative Game |
Theme | Expansion for Base-game, Miniatures, Science Fiction, Movies / TV / Radio theme |
Publisher | Gale Force Nine, LLC |
Slaverzguild
More sprues to cut apart and glue together! Doesn't add enough to be a worthwhile addition to the base game. Should have been part of the base game. (Especially Apone and Drake, but at least now I can get Burke killed every game.)
Ifreeti
This small add on brings additional characters to include in the game. The rest of the squad is a nice addition but hardly necessary. The one addition this does provide is a brand new set of experience cards that add nifty bonuses to heroes and can be upgraded or combined with other different categories both in campaigns or bug hunts. With experience cards, your hero will choose to upgrade an skill tree they have selected by one level or choose a brand new skill tree at level one. In campaigns your hero levels up between missions while in bug hunts leveling up happens every new game turn. Not a necessary but overall nifty addition to make a solid game better.
exparrot
Hmm call me cynical but this expansion (and get away from her) feels like it should have been part of the game all along and not parceled out for a few coins more Its clear this was not designed by anyone who plays modern games as it feels very dated. Its is incredibly simple. Alien AI is very linear and LoS rules even simpler still, almost to the point of redundancy. It is strange there is no acid splash damage as even I know the xenomorphs are supposed to have acid for blood, but killing them (which is far to easy btw) at distance or close range is exactly the same. You can only take reactive shots when the aliens step right next to you, removing virtually all clever positioning and tactical gameplay. The endurance deck is a nice idea, but ultimately is simply a way to slow down gameplay by forcing players to take the 'rest' action. Its fiddly and adds nothing. I quite like the aim dial mechanic as the more you fire in a turn the less time you spend aiming thus the 'difficulty' of the shot is increased and the miniatures are really nice - hubby assembled them well- but why oh why make minuatures bigger than the square you are going to have them stand in- specifically the alien tails which jut out from behind the mini and continually get tangled together, especially as the aliens tend to clump together thanks to the simple AI.:angry: Sold with base game and get away expansion in 2022