Aliens: Another Glorious Day In The Corps
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Aliens: Another Glorious Day in the Corps! is a co‑operative survival board game in which you and your team of specialist Colonial Marines will gear up with serious firepower and head into Hadley’s Hope to find survivors and answers. But you’re not alone. To survive, you’ll need to work together, keep your cool, and stay frosty to fight off relentless Xenomorph ambushes and get out of there alive.
Players can play up to six different missions, taking them into different areas from the Hadley’s Hope terraforming facility to the deep, dark recesses of an xenomorph nest. Aliens also offers an exciting campaign mode to play four of the missions linked together, so players will need to fight relentless xenomorph attacks and keep each other alive all the way to the end of the campaign. The remaining two missions are purely about survival, it’s kill or be killed. The players are dropped into the game with nothing more than a pistol. They will need to scavenge weapons and gear while hordes of Xenomorph aliens are trying to get at them. How long can you survive against the odds?
—description from the publisher
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 60m – 120m |
Designer | Andrew Haught |
Mechanics | Cooperative Game |
Theme | Miniatures, Science Fiction, Movies / TV / Radio theme |
Publisher | Gale Force Nine, LLC |
BoneAlone
Nemesis is the better alien game. + Minis are pretty good, especially the aliens. Nice side project if you want to paint them. + Thematic to the movie. + Characters get quite a few actions so there is some amount of strategy. For example, you could choose to move or attack, but also rest to focus on keeping your endurance deck in check. + The motion sensor deck adds tension. + You can choose to kit your squad out before you play with whatever gear you like, however, this will leave less in your endurance deck. So doing this doesn't always benefit you if you need to have a long game. - You have to assemble the minis before playing. The alien tails are such a pain, even after they've been glued on. They just get caught on everything. - Can be quite luck based due to the dice and card pulls so may not be for everyone. - The game does usually end up throwing as many aliens as it can at you. We basically used every alien model and disc in the game each time we played. Like being hard for being hard sake? - The line of sight can be a bit confusing as it's square to square. Can seem odd when you're almost shooting around corners. - No matter what, you always control the full squad of characters so might be better to play with more players. - Even after the first few games, it didn't grip us. Not a good thing for a campaign game but there are other modes.
BlondeZappa
I would give this game more stars, as I do really enjoy some of the gameplay mechanics. But... the solo/2p rules are simply wrong (Use 3 motion track (MT) cards during Alien Act, really helps game play), Bug Hunt seems too drawn out (recommend cutting 2nd MT deck in half and playing till you run out) and their current rules allow for an obscene amount of aliens to enter the board (too long and arduous maybe even impossible to win), 8 page FAQ had to be released, and OH YEAH the ELEPHANT in the ROOM - YOU HAVE TO GLUE ALL YOUR MINIATURES TOGETHER (2-3hrs not including dry time). So... Once you get past these issues and the feeling that you are working for Gale Force Nine to get the game you want - You can finally jump into some really fun movie-driven action!
codaa27
4/23 - 1 play in and will continue to play the campaign to see if my suspicions are correct and the simplicity is excessive. LOC: DC