Aliens: Another Glorious Day In The Corps
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Aliens: Another Glorious Day in the Corps! is a co‑operative survival board game in which you and your team of specialist Colonial Marines will gear up with serious firepower and head into Hadley’s Hope to find survivors and answers. But you’re not alone. To survive, you’ll need to work together, keep your cool, and stay frosty to fight off relentless Xenomorph ambushes and get out of there alive.
Players can play up to six different missions, taking them into different areas from the Hadley’s Hope terraforming facility to the deep, dark recesses of an xenomorph nest. Aliens also offers an exciting campaign mode to play four of the missions linked together, so players will need to fight relentless xenomorph attacks and keep each other alive all the way to the end of the campaign. The remaining two missions are purely about survival, it’s kill or be killed. The players are dropped into the game with nothing more than a pistol. They will need to scavenge weapons and gear while hordes of Xenomorph aliens are trying to get at them. How long can you survive against the odds?
—description from the publisher
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 60m – 120m |
Designer | Andrew Haught |
Mechanics | Cooperative Game |
Theme | Miniatures, Science Fiction, Movies / TV / Radio theme |
Publisher | Gale Force Nine, LLC |
Callomac
You play through the story of the Aliens movie, which can be fun if you know the movie. But I find the game a bit of a mess. The novel card mechanic (exhausting and discarding cards), which is integral to the game, is more tedious than fun, especially if you have a lot of cards that require you to reveal cards for symbols, or hazard cards that require you to reveal/exhaust tons of cards. You can spend as much of your turn revealing, exhausting and recovering cards as you do at all other tasks in the game. I know card management is supposed to be one of the novel tactical mechanics, but I didn't like it. The scenarios also vary from very hard to really easy, often depending on how lucky you get with spawns. The alien minis look awesome, but the tails, and the need to stack minis on tokens, makes them hard to manage on the map - they don't well, get tangled, are hard to move, etc. I am glad I played the scenarios I played, but I tired of the game quickly. If you love the movie you may like the game, but I found it one of the least well designed of the dungeon crawlers I own (and I play a lot of them).
Collection 1138
Official answers and information collection thread https://www.boardgamegeek.com/thread/2559272/official-answers-and-information-collection-thread I used Sprue cutters and Tamyia Plastic Cement to assemeble the minis.
adel9591
Just played the first mission, but felt like a lot of downtime and random success of mission. Would be willing to try another mission.