Aliens: Another Glorious Day In The Corps
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Aliens: Another Glorious Day in the Corps! is a co‑operative survival board game in which you and your team of specialist Colonial Marines will gear up with serious firepower and head into Hadley’s Hope to find survivors and answers. But you’re not alone. To survive, you’ll need to work together, keep your cool, and stay frosty to fight off relentless Xenomorph ambushes and get out of there alive.
Players can play up to six different missions, taking them into different areas from the Hadley’s Hope terraforming facility to the deep, dark recesses of an xenomorph nest. Aliens also offers an exciting campaign mode to play four of the missions linked together, so players will need to fight relentless xenomorph attacks and keep each other alive all the way to the end of the campaign. The remaining two missions are purely about survival, it’s kill or be killed. The players are dropped into the game with nothing more than a pistol. They will need to scavenge weapons and gear while hordes of Xenomorph aliens are trying to get at them. How long can you survive against the odds?
—description from the publisher
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 60m – 120m |
Designer | Andrew Haught |
Mechanics | Cooperative Game |
Theme | Miniatures, Science Fiction, Movies / TV / Radio theme |
Publisher | Gale Force Nine, LLC |
Bockyralls
Edit: After a bunch of plays this is my favorite dungeon crawler of all time. As a bonus it also captures the setting of Aliens the movie perfectly in the theme and campaign missions. It fixes a lot of the problems with dungeon crawlers; by having a built in timer, multitude of options on what to do, no need to chase down “treasures”, freedom to customize your teams, skills, and equipment before every mission, a good, solid campaign, mitigating dice rolls and luck somewhat by employing risk management and tactical placement (which is crucial), player elimination during game doesn’t exist (unless you loose all your grunts), eliminating the classic move/hit or hit/move drag that Descent JITD and many others seems to suffer from, it isn’t super heavy and with a few plays the rules will all flow good. It gets some extra kudos for being easy to set up (unless you have two pounds of extra resin terrain like me) and an awesome mechanic for playing co op. Like it a lot. My scoring is for base game plus all the expansions.
dom2d
The figurines come unassembled, and it’s not stated on the box. They require some pretty tough glueing with many tiny parts. It’s false advertising.
airjudden
I liked playing another person's game a lot. I would never own it because I am not willing to assemble the miniatures nor paint them and they are too hard to tell apart without the paint. That said, the game is a lot of fun. The cards as the timer was a really interesting idea, with cards discarded cards recycling, so that your draw deck does not run out and forces you to lose. I don't think you should be able to pick which marine is attacked by the aliens when multiple ones are equidistant: it should be random, which would spice up the difficulty, and be more realistic. But game play was a lot of fun and campaign mode was an added bonus.