Aliens: Another Glorious Day In The Corps
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Aliens: Another Glorious Day in the Corps! is a co‑operative survival board game in which you and your team of specialist Colonial Marines will gear up with serious firepower and head into Hadley’s Hope to find survivors and answers. But you’re not alone. To survive, you’ll need to work together, keep your cool, and stay frosty to fight off relentless Xenomorph ambushes and get out of there alive.
Players can play up to six different missions, taking them into different areas from the Hadley’s Hope terraforming facility to the deep, dark recesses of an xenomorph nest. Aliens also offers an exciting campaign mode to play four of the missions linked together, so players will need to fight relentless xenomorph attacks and keep each other alive all the way to the end of the campaign. The remaining two missions are purely about survival, it’s kill or be killed. The players are dropped into the game with nothing more than a pistol. They will need to scavenge weapons and gear while hordes of Xenomorph aliens are trying to get at them. How long can you survive against the odds?
—description from the publisher
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 60m – 120m |
Designer | Andrew Haught |
Mechanics | Cooperative Game |
Theme | Miniatures, Science Fiction, Movies / TV / Radio theme |
Publisher | Gale Force Nine, LLC |
ajewo
Aliens: Another Glorious Day in the Corps! is a co‑operative survival board game with Alien licence. You move in a group and shoot incoming Aliens. Shared deck resource management game: you manage a draw, recycle, and discard deck, e.g., you drop a card for shooting. If the draw or recycle deck is empty, you loose. Cards in the discard do not come back over the course of the campaign. The deck also contains some events and special abilities. # The deck management main game mechanic is something new, but it is not enough to carry the game for multiple plays. # Visuals and components are okay. # Scenario-based campaign. # Minis must be assembled. # No exploration except for blips (unknown amount of aliens on the map) - No tactical depth. - Simple, predictable AI. - Variety: Aliens are all the same. - Replayability: limited number of missions, options, and game mechanics. - Little character progression (equipment, discovering new stuff). See also: * Galaxy Defender: simply the better tactical game (there were Aliens as enemies available). * Zombicide * Deep Madness * Space Hulk
Asmoridin
Rating may go up or down with more plays, as this is just my impression after a single game. Very narrative feel, lots of interesting choices, and a lot of potential for tight, interesting games.
DoughDanDan
The game is spot on, just as scary and unpredictable as the movie. The minis look fantastic and if you were lucky to get the 3D prints of the eggs and facehuggers etc. then the game really shines. We love it even though we died twice on the first mission. Wouldn‘t be an Aliens game if we didn‘t.