Aliens: Another Glorious Day In The Corps
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Aliens: Another Glorious Day in the Corps! is a co‑operative survival board game in which you and your team of specialist Colonial Marines will gear up with serious firepower and head into Hadley’s Hope to find survivors and answers. But you’re not alone. To survive, you’ll need to work together, keep your cool, and stay frosty to fight off relentless Xenomorph ambushes and get out of there alive.
Players can play up to six different missions, taking them into different areas from the Hadley’s Hope terraforming facility to the deep, dark recesses of an xenomorph nest. Aliens also offers an exciting campaign mode to play four of the missions linked together, so players will need to fight relentless xenomorph attacks and keep each other alive all the way to the end of the campaign. The remaining two missions are purely about survival, it’s kill or be killed. The players are dropped into the game with nothing more than a pistol. They will need to scavenge weapons and gear while hordes of Xenomorph aliens are trying to get at them. How long can you survive against the odds?
—description from the publisher
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 60m – 120m |
Designer | Andrew Haught |
Mechanics | Cooperative Game |
Theme | Miniatures, Science Fiction, Movies / TV / Radio theme |
Publisher | Gale Force Nine, LLC |
charlest
Full review: https://arstechnica.com/gaming/2021/09/aliens-board-game-is-another-ho-hum-dungeon-crawler/ --------------------------------------------------------- Initial impression is that it's decent. There are glimpses of some solid ideas, but the main Endurance mechanism is a little fiddly and abstract for it's position as the main focal point of the game. Assembling the minis was a pain, but not a deal breaker by any means. The primary problem this game faces is that this genre is loaded with good games. This isn't the achievement Nemesis was, and it doesn't really tackle the essence of Aliens any better than Space Hulk.
Bockyralls
Edit: After a bunch of plays this is my favorite dungeon crawler of all time. As a bonus it also captures the setting of Aliens the movie perfectly in the theme and campaign missions. It fixes a lot of the problems with dungeon crawlers; by having a built in timer, multitude of options on what to do, no need to chase down “treasures”, freedom to customize your teams, skills, and equipment before every mission, a good, solid campaign, mitigating dice rolls and luck somewhat by employing risk management and tactical placement (which is crucial), player elimination during game doesn’t exist (unless you loose all your grunts), eliminating the classic move/hit or hit/move drag that Descent JITD and many others seems to suffer from, it isn’t super heavy and with a few plays the rules will all flow good. It gets some extra kudos for being easy to set up (unless you have two pounds of extra resin terrain like me) and an awesome mechanic for playing co op. Like it a lot. My scoring is for base game plus all the expansions.
BoneAlone
Nemesis is the better alien game. + Minis are pretty good, especially the aliens. Nice side project if you want to paint them. + Thematic to the movie. + Characters get quite a few actions so there is some amount of strategy. For example, you could choose to move or attack, but also rest to focus on keeping your endurance deck in check. + The motion sensor deck adds tension. + You can choose to kit your squad out before you play with whatever gear you like, however, this will leave less in your endurance deck. So doing this doesn't always benefit you if you need to have a long game. - You have to assemble the minis before playing. The alien tails are such a pain, even after they've been glued on. They just get caught on everything. - Can be quite luck based due to the dice and card pulls so may not be for everyone. - The game does usually end up throwing as many aliens as it can at you. We basically used every alien model and disc in the game each time we played. Like being hard for being hard sake? - The line of sight can be a bit confusing as it's square to square. Can seem odd when you're almost shooting around corners. - No matter what, you always control the full squad of characters so might be better to play with more players. - Even after the first few games, it didn't grip us. Not a good thing for a campaign game but there are other modes.