Aliens: Another Glorious Day In The Corps
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Aliens: Another Glorious Day in the Corps! is a co‑operative survival board game in which you and your team of specialist Colonial Marines will gear up with serious firepower and head into Hadley’s Hope to find survivors and answers. But you’re not alone. To survive, you’ll need to work together, keep your cool, and stay frosty to fight off relentless Xenomorph ambushes and get out of there alive.
Players can play up to six different missions, taking them into different areas from the Hadley’s Hope terraforming facility to the deep, dark recesses of an xenomorph nest. Aliens also offers an exciting campaign mode to play four of the missions linked together, so players will need to fight relentless xenomorph attacks and keep each other alive all the way to the end of the campaign. The remaining two missions are purely about survival, it’s kill or be killed. The players are dropped into the game with nothing more than a pistol. They will need to scavenge weapons and gear while hordes of Xenomorph aliens are trying to get at them. How long can you survive against the odds?
—description from the publisher
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 60m – 120m |
Designer | Andrew Haught |
Mechanics | Cooperative Game |
Theme | Miniatures, Science Fiction, Movies / TV / Radio theme |
Publisher | Gale Force Nine, LLC |
AgentMeat
I would rate this action-packed, immersive and fun game higher if it wasn't for the terrible ruleset that even with clarifications from the designer will still feel like you're playing a houseruled version no matter how hard you try to play the "official" way because of too short or missing or ambigious or stupid rules. Has also minis on sprues.
bbhalla
Initial Impression: I have to say that I'm surprised with this game. Games based on popular IPs are generally hit or miss. In this case, I think it's a definite "Hit". The components are well constructed and convey the theme, with cards sporting stills from the movie. The minis are a little small and seem fragile but it makes sense considering the size of the maps. I would definitely throw some paint on them to help identify who is who. Gameplay is standard tactical gaming with some interesting twists. For example, the Aim mechanism makes sense in that the more you shoot during your turn the worse you aim becomes, making subsequent shots difficult. Many actions also require exhausting cards from an "endurance deck", which acts as a manageable timer. Tension mounts during the Aliens turn as you flip cards to see where new bugs spawn. Overall, this is a very enjoyable game and I look forward to experiencing further missions.
ajewo
Aliens: Another Glorious Day in the Corps! is a co‑operative survival board game with Alien licence. You move in a group and shoot incoming Aliens. Shared deck resource management game: you manage a draw, recycle, and discard deck, e.g., you drop a card for shooting. If the draw or recycle deck is empty, you loose. Cards in the discard do not come back over the course of the campaign. The deck also contains some events and special abilities. # The deck management main game mechanic is something new, but it is not enough to carry the game for multiple plays. # Visuals and components are okay. # Scenario-based campaign. # Minis must be assembled. # No exploration except for blips (unknown amount of aliens on the map) - No tactical depth. - Simple, predictable AI. - Variety: Aliens are all the same. - Replayability: limited number of missions, options, and game mechanics. - Little character progression (equipment, discovering new stuff). See also: * Galaxy Defender: simply the better tactical game (there were Aliens as enemies available). * Zombicide * Deep Madness * Space Hulk