Aliens: Another Glorious Day In The Corps
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Aliens: Another Glorious Day in the Corps! is a co‑operative survival board game in which you and your team of specialist Colonial Marines will gear up with serious firepower and head into Hadley’s Hope to find survivors and answers. But you’re not alone. To survive, you’ll need to work together, keep your cool, and stay frosty to fight off relentless Xenomorph ambushes and get out of there alive.
Players can play up to six different missions, taking them into different areas from the Hadley’s Hope terraforming facility to the deep, dark recesses of an xenomorph nest. Aliens also offers an exciting campaign mode to play four of the missions linked together, so players will need to fight relentless xenomorph attacks and keep each other alive all the way to the end of the campaign. The remaining two missions are purely about survival, it’s kill or be killed. The players are dropped into the game with nothing more than a pistol. They will need to scavenge weapons and gear while hordes of Xenomorph aliens are trying to get at them. How long can you survive against the odds?
—description from the publisher
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 60m – 120m |
Designer | Andrew Haught |
Mechanics | Cooperative Game |
Theme | Miniatures, Science Fiction, Movies / TV / Radio theme |
Publisher | Gale Force Nine, LLC |
Asmoridin
Rating may go up or down with more plays, as this is just my impression after a single game. Very narrative feel, lots of interesting choices, and a lot of potential for tight, interesting games.
Davigozavr
+ Very thematic. On multiple angles (movie quotes galore, characters, weapons/equipment, tools, environment, objectives, etc.) + Exciting combat. Losing aim. Killing tons of xenomorphs. But slowly overwhelmed by constant spawns. + Solid tools for luck mitigation. - Very fragile Xenomorphs miniatures (especially the tails). - Replayability of the Campaign is very limited, since A). You follow the movie so your characters positioning (and their equipment choice) is kinda set in stone (deviations would be very sub-optimal) and most importantly B). the campaign missions have set optimal pathing and barely room for viable altering to make another playthrough different enough. - Cumbersome gameplay. Not complex, but tiresome with all the blips counting and moving, and token stacking under miniatures and removing them one by one on every attack. And multiple actions on a single attack (exhaust a card, roll a die, remove a token, dial down aim, etc.) And especially with all the card manipulation and drawing, and exhausting and discarding and moving around. Even if it's smart and interesting design, it's just taxing (a chore really), despite the game being light on the complexity. - The Balance is all over the place. - The rulebook have a lot of shortcomings. Too many questions raised. Massive additional F.A.Q. was compiled to clear tons of irregularities. Absolute mess.
Argand
La micro-gestión se hace un poco cansina, por lo demás va bastante bien, habrá que ver la rejugabilidad.