Think of this as a test of the human will…
The Labyrinths of Lunacy is a unique, 80-card standalone scenario for Arkham Horror: The Card Game. You and your fellow investigators are the prisoners of a mysterious mastermind — locked into a terrifying dungeon and forced to complete a series of twisted riddles to find your way to freedom. This scenario debuted at Gen Con 2017 and can accommodate as many as twelve investigators in its Epic Multiplayer Mode. Additional rules support standard tables and allow you to experience The Labyrinth of Lunacy as a three-part mini campaign.
—description from the publisher
CarlosSpicyweener
sleeved Stand-alone 3 Really cool scenario. Like the approach of the different groups interacting with each other.
landru
Not really Lovecraftian more like adapting SAW and throwing in a few monsters but way too easy and the puzzles are way too simple. Maybe interesting for convention epic play as there can be 3 different groups trying to different paths to the "conclusion" but requires a scenario pack per group and downtime to sync groups. Disappointing. Easily worse expansion for an otherwise amazing game.
CortexBomb
I think this expansion and how you react to it will vary a lot depending on whether you play it as a normal, one group stand-alone or in the "3 groups at once" mode. The story itself is a kind of Lovecraftian take on the Saw movies, which is fine for what it is, but in the absence of multi-player mode there really isn't a lot to see here. Yes, the theme on it is nice, but the player progress and choices from turn to turn are very straight forward and the gameplay decisions seemed to be lacking as it was always very obvious what you were supposed to be doing and the restrictive nature of the map makes that pretty glaring. My understanding is that multi-player mode is more interesting as the groups have to cooperate to succeed and there are more narrative elements boiled into the game. I can definitely see where players who have access to that larger group would like this and also rate it highly, but my chances of ever playing the game in that fashion is very low, so this rating has to reflect using this scenario as either a mini-campaign or a series of stand-alones. I have gone through each of the 3 variations, and I would say this is by far the weakest of the stand-alone scenarios for me and I would really recommend it only for the novelty of the multi-group mode if you can actually get enough people together to do that. Though the stories have some variation in the particulars the basic structure and play of the A, B, and C versions are identical from one to the other, and they all culminate in the same finale. As such, it is really not something that is all that satisfying to play as a campaign mode, as it quite repetitive to play the variations in sequence. Final word: as a single-group mode story: just not enough here relative to pretty much any other expansion. Far inferior to both Carnevale and Rougarou for me.