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Wir sind das Volk!
Expansion of:
Wir sind das Volk!
60m - 150m
2 - 2 Players
Ages 12+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
27.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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afafard
Confrontational and immersive. The game packs the tension and the spirit of Twilight Struggle with a shorter play time while minimizing the card memorization aspect. The only negative is the obscure end of decade phase. It is easy once you understand but I found it hard to explain to new players. I am so happy that I found this hidden gem as it instantly became one of my all time favorites.
baltruce
Nice card-driven game in the likes of twilight struggle but witha twist in terms of its area-control part. A bit fiddly on the rules and quite mediocre in terms of components, it does its job alright but wouldn't pick this one over Twilight.
benme
Really enjoy this card driven game that is kind of a war game but also a economic/ socio-political simulation of East-West German tensions post WW2. Like how quick it plays, like the level of simulation. Downsides - a tiny bit fiddly and finding people who want to play it as its a game you really need to play multiple times to get a feel for. Also would like more text on the cards but there is more info available on the cards in historical notes so understand why they went for the multilingual option. Update - excellent implimentation at boardgamecore and really enjoying exploring it on there. I think the system would work great in other settings too so want designers to do more. The only downsides with the game are also its strength - it is modelling a historical period so whilst there is some flexibility e.g. do you build the Berlin wall or not? there is not as much as in a game which isnt routed in reality, secondly the game is full of non- obvious choices routed around how the end of decade effects impact on the choices that you made and events that happened during the decade.