27.00€
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boomguy57
Fantastic game. As a CDG, it has fantastic tension and back-and-forth. For my money, it might be better than Twilight Struggle and up there with 1960. Plays in 90-120. The theme comes out in spades, the artwork is great, and the economic component is really dynamic. The end of decade scoring can be a little fiddly, but worth it.
autumnweave
3/3/17: Rating may go up with further plays if we figure out how to play this in 90-120 minutes. It has a lot of chrome and a lot of steps to walk through. You play 4 rounds, one for each decade, and then at the end of the decade there's a 10-step end of round process that you walk through which is extremely mechanical. I can't help but feeling that this could have been streamlined a bit. The player interaction is somewhat indirect, and you mostly affect the player during the end of decade process. I'm not a big fan of the rulebook. I appreciate the fact that it has good examples, but it is a little too concise for me. I'd appreciate a little more overview at the beginning and more wordiness. This is one of those games where you need to figure things out by playing the game, I really couldn't get a feel for the game by reading the rulebook.
chally
Ooof. :soblue: Given the number of reliable, smart people who rate this game very highly, I'm going to have to assume that I flubbed some fundamental rule in learning and teaching this game. If not, this is a pointless mess, full of clunky rules and seemingly interminable cube shifting. There are components we never used, corner-cases we never fully understood, and a lengthy maintenance phase which is the only time you actually see the impact of all your previous decisions (yes, yes, good players will be making their decisions mindful of the maintenance phase consequences). Even assuming that we did lots of things wrong, I didn't see anything redeeming here for me. Usually, I'd be inclined to go back to the rulebook, watch video or two, and try again soon. In this case, I just can't see how any of the elements we experienced end up making a game I want to play. I mean, the board layout is sorta pleasing in its own way, I guess (not the illustrations, though). I dunno, man. I dunno.