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Description from the box:
2+2 is a four-player expansion to the award-winning Wir sind das Volk! that broadens the original game to the global Cold War from 1945 to 1989. Players form two partnerships: the USA and West Germany versus the USSR and East Germany. However, there can be only ONE winner! This fact makes every decision a nail-biter: What is more important right now? Your side’s interests or your own?
The forty new action cards add events like the Cuban Missile Crisis and the SALT treaties. The range of strategic choices is significantly wider, making 2+2 a completely different game. As a superpower, you want to gain global dominance, win the space race, and increase your living standards to demonstrate the superiority of your system. Never let the other side get too far ahead in the arms race. Subtly manipulate your partner’s choices, but don’t hesitate to sabotage their plans outright if necessary. Most importantly, always remember the need for world peace, for otherwise there might be no tomorrow…
Ages | 12+ |
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Players | 2 Players, 3 Players, 4 Players |
Play Time | 180m – 200m |
Designer | Peer Sylvester, Richard Sivél |
Mechanics | Team-Based Game |
Theme | Expansion for Base-game |
Publisher | Histogame |
sloehand
Wow. I don't know how they did it, but they turned one of my favorite two player games into a really really good four player game.
Hornauer
First impressions are positive. Played with 2 inexperienced WsdV players so it ended quite fast in decade 2.
KimTjik
After some play testing this proves to be a very interesting expansion. This is above the experience you usually get with an expansion. This has to be played several times to find out how to find the balance between cautious and aggressive. Quite tricky for the US player to be able to push West ahead enough to strike some winning moves in the end. My mistake during testing seems to be a bit too much focus on progress for the superpowers, because they have to, just as it was, be calm and wait.