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Description from the box:
2+2 is a four-player expansion to the award-winning Wir sind das Volk! that broadens the original game to the global Cold War from 1945 to 1989. Players form two partnerships: the USA and West Germany versus the USSR and East Germany. However, there can be only ONE winner! This fact makes every decision a nail-biter: What is more important right now? Your side’s interests or your own?
The forty new action cards add events like the Cuban Missile Crisis and the SALT treaties. The range of strategic choices is significantly wider, making 2+2 a completely different game. As a superpower, you want to gain global dominance, win the space race, and increase your living standards to demonstrate the superiority of your system. Never let the other side get too far ahead in the arms race. Subtly manipulate your partner’s choices, but don’t hesitate to sabotage their plans outright if necessary. Most importantly, always remember the need for world peace, for otherwise there might be no tomorrow…
Ages | 12+ |
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Players | 2 Players, 3 Players, 4 Players |
Play Time | 180m – 200m |
Designer | Peer Sylvester, Richard Sivél |
Mechanics | Team-Based Game |
Theme | Expansion for Base-game |
Publisher | Histogame |
sloehand
Wow. I don't know how they did it, but they turned one of my favorite two player games into a really really good four player game.
Merlo Piccante
I usually don't like expansions, because it's difficult to find one that it isn't only made to satisfy the publisher, but this time I had the best surprise of my life. Wir sind das Volk! 2+2 makes a legendary game of an already good and solid game: it not just a few more tracks to deal with, it creates an entertaining player interaction and it gives a more accurate Cold War feeling. If all the expansions were like this one, we'd live in a better and happier world.
Squid In Squid Ink
4-player Twilight Struggle? Pretty close. Very steep barrier to entry, but there's a lot to dig into if you can find people willing to give it a chance.